Cloudy
1 & 2

Category: Mobile Apps

Project Details

Cloudy with a Chance of Meatballs is a movie from Sony where we created a digital storybook for the original movie as well as an activity for the Cloudy 2 movie.

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iStoryTime
Library App

Category: Mobile Apps

Project Details

The iStoryTime app is an application that allows users to download digital storybooks onto their virtual bookshelf.

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Dreamworks
Turbo

Category: Mobile Apps

Project Details

Turbo is an animated motion picture from Dreamworks Animation and this app is the digital storybook of that movie for the iPhone and iPad.

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Wee Sing
123

Category: Mobile Apps

Project Details

Wee Sing 123 is an educational app for children that teaches them the numbers 1 through 12.

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DreamWorks
The Croods

Category: Mobile Apps

Project Details

The Croods Movie Deluxe Storybook, based on the 2013 DreamWorks movie "The Croods", is a project we did at iStorytime.

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The New iPad How-to Book

Category: Writing

Project Details

Instant New iPad Features in iOS 6 How-to, a book written by Renee Valdez and published by Packt, is a title I served as one of the technical reviewers for.

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Instant iBooks How-to Book

Category: Writing

Project Details

Instant Apple iBooks How-to by Zeeshan Chawdhary (published by Packt) is a title I served as one of the technical reviewers for.

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Rise of the
Guardians

Category: Mobile Apps

Project Details

This app was a project based on the 2012 holiday movie from DreamWorks called "Rise of the Guardians".

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Be a Buddy,
Not a Bully

Category: Mobile Apps

Project Details

Be a Buddy, Not a Bully is the third app from Midlandia Press. The goal is to teach children about the power of friendship and why it is not cool to bully others.

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Harley Quinn's Revenge

Category: Writing

Project Details

An article for the Batman: Arkham City's DLC titled Harley Quinn's Revenge. This article was published by Yahoo! Voices.

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Builda the
Re-Bicycler

Category: Mobile Apps

Project Details

Builda the Re-Bicycler is an interactive storybook from Midlandia Press that is about the importance of recycling and taking care of your environment.

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Ultimate GP
(Re-Design)

Category: Web Design

Project Details

UltimateGameProgramming.com started as a hobby website for game and graphics programming in the early 2000s. Later in 2012 it will be relaunched with a new look, feel, and focus.

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This is Outlet
(Re-Design)

Category: Web Design

Project Details

This project is the implementation of a website for Outlet Creative Studios. Graphically the website was designed by Alan Knight.

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The Pirate
Koostoe

Category: Mobile Apps

Project Details

The Pirate Koostoe is the first interactive storybook app from Midlandia Press. It features beautiful art and an amazing story for children of all ages.

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The Elder Scrolls V: Skyrim Review

Category: Writing

Project Details

The Elder Scrolls V: Skyrim is reviewed for the Xbox 360 in this article written for Yahoo! Voices.

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Catherine's Review (Xbox 360)

Category: Writing

Project Details

Catherine is a refreshing experience and a pleasant surprise in an age over saturated with military shooters. This article was written for Yahoo! Voices.

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5 iPhone Apps to Enhance Your Day

Category: Writing

Project Details

From Angry Birds to Facebook to texting and calls, the iPhone and other smartphones like it has dramatically changed our lives. In this article I discuss 5 recommendations for anyone pickup up their first iPhone.

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Alan Knight
(Website)

Category: Web Design

Project Details

Art can be a powerful way to express thoughts and emotions. What graphic designer in this day and age can survive without a website to show off their amazing content.

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Texture Compression Techniques and Tips

Category: Writing

Project Details

This article was written for the Gamasutra.com website and serves as an introduction to image compression techniques in games from a programmer's perspective.

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HDR-Evolution (OpenGL)

Category: Writing

Project Details

Written for the August 2005 issue of the Game Developers Magazine, this article looks into the new (at the time) addition to OpenGL, called frame buffer objects, to perform high dynamic range rendering.

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