© 2012 AllenSherrod.com
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The Croods Movie Deluxe Storybook, based on the 2013 DreamWorks movie "The Croods", is a project we did at iStorytime.
Instant New iPad Features in iOS 6 How-to, a book written by Renee Valdez and published by Packt, is a title I served as one of the technical reviewers for.
Instant Apple iBooks How-to by Zeeshan Chawdhary (published by Packt) is a title I served as one of the technical reviewers for.
This app was a project based on the 2012 holiday movie from DreamWorks called "Rise of the Guardians".
Be a Buddy, Not a Bully is the third app from Midlandia Press. The goal is to teach children about the power of friendship and why it is not cool to bully others.
An article for the Batman: Arkham City's DLC titled Harley Quinn's Revenge. This article was published by Yahoo! Voices.
Builda the Re-Bicycler is an interactive storybook from Midlandia Press that is about the importance of recycling and taking care of your environment.
UltimateGameProgramming.com started as a hobby website for game and graphics programming in the early 2000s. Later in 2012 it will be relaunched with a new look, feel, and focus.
This project is the implementation of a website for Outlet Creative Studios. Graphically the website was designed by Alan Knight.
The Pirate Koostoe is the first interactive storybook app from Midlandia Press. It features beautiful art and an amazing story for children of all ages.
The Elder Scrolls V: Skyrim is reviewed for the Xbox 360 in this article written for Yahoo! Voices.
Catherine is a refreshing experience and a pleasant surprise in an age over saturated with military shooters. This article was written for Yahoo! Voices.
From Angry Birds to Facebook to texting and calls, the iPhone and other smartphones like it has dramatically changed our lives. In this article I discuss 5 recommendations for anyone pickup up their first iPhone.
Art can be a powerful way to express thoughts and emotions. What graphic designer in this day and age can survive without a website to show off their amazing content.
This article was written for the Gamasutra.com website and serves as an introduction to image compression techniques in games from a programmer's perspective.
Written for the August 2005 issue of the Game Developers Magazine, this article looks into the new (at the time) addition to OpenGL, called frame buffer objects, to perform high dynamic range rendering.